POCKET GM
OPENING SOON
A GAME MASTER IN YOUR POCKET

The tavern door is nearly open

Forge a hero, step through the jade arch, and tell the tale in your own words. A game master waits on the other side, weaving every outcome, calling for the roll only when fate demands it.

SIGN THE TAVERN LEDGER
One raven at launch · no other letters, sworn on the dice
Try the demo — play a turn
The adventure chat: the game master answers Jona in narration, with the player’s replies on parchment.
THROUGH THE JADE ARCH

HOW THE TALE UNFOLDS

Forge your hero

Name them, describe them, and the forge does the rest, tags, trades and a past worth telling. Or shuffle until fate hands you someone unexpected.

Speak your deeds

No menus, no chosen-for-you paths. Type what your hero does and the game master answers in kind, every adventure written between the two of you.

Roll when fate demands

When the moment turns dangerous, the GM calls for a roll. Infuse a tag with Resonance, cast the d20, and live with what the dice decide.

THE GM CALLS FOR A ROLL

One die, five fates

You see the danger, never the number, until the die stops. A single d20 lands somewhere between fumble and crit, and the game master weaves the outcome into the story. No take-backs. That is the fun of it.

CONVINCE THE GATE WARDEN d20 +3 · 2◈
DR 14
FUMBLE FAILURE TWIST SUCCESS CRIT
"The warden studies your seal a long moment... then steps aside. The jade arch hums as you pass."